Making Games, Making Learning Fun
Image: "Fly Catcher" game by Rich Goehl and Matt Slaybaugh.
Globaloria is the first and largest social learning network, where students develop digital literacies, STEM knowledge and global citizenship skills through game design.
This program focuses on the development of creative learning software for low cost laptops, in order to support 1:1 computing worldwide. Our goal is to give educational opportunities to the next billion learners so that they will become creative thinkers, learners and leaders with technology.
For its first "Next Billion Learners" intiative, the World Wide Workshop has partnered with OLPC to create the MaMaMedia Creative Center, a set of original Constructionist learning activities for young children in developing countries. The Creative Center is based on award-winning, kid-tested, "hard-fun" puzzles, digital toys, and creativity tools from MaMaMedia.com.
The World Wide Workshop was born from a rich legacy of research and software development initiatives led by founder Idit Harel Caperton during her tenures as President and Founder of the world's first website for kids, MaMaMedia.com, and as a PhD candidate, author and teacher at the MIT Media Lab. Dr. Caperton is known as a pioneer in using new-media technology for creative learning, innovation and globalization through constructionist learning theory.
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Global Innovation Consulting
The Workshop works with forward thinking leaders, corporations, school systems, universities, foundations and research centers worldwide as providers of vision, strategy and innovation to enrich existing formal and non-formal education with the latest technology and innovative learning opportunities.
For more information about Global Innovation Consulting please contact us at info (at) worldwideworkshop.org